Skip to main content

Regions Scholar Athlete Game

Customer Experience 2016
Gamification Youth/Kids banking

Elevator pitch

This game acts as a resource that students ages 15-22 can use to help establish financial fundamentals pertinent to college life; overall, the app helps customers and prospects learn to make better financial decisions that will impact their future financial stability and success.

Want to see more ?

Our innovation library is open to Qorus members only.

If that is your case, to access the full page.
If not, you can learn more about Qorus membership here.